
GITM 114: Studying Water & Visual Storytelling In Anime | An Analysis
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Episode · 0:00 · Jun 12, 2022
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Water is extremely versatile in the real world and the same can be said for its place in animated filmmaking. In this episode of Get In The Mecha I take a look at how anime makes use of water as a device for telling profound stories, from Attack On Titan to Heike Monogatari. I also discuss why it is worth loooking into these tools for yourself when engaging with a piece of art. Video Version of this Episode: https://youtu.be/64IWFKvyNCA Timestamps: 0:00 - Intro 1:50 - The Iceberg 4:11 - The Great Passage 7:32 - March Comes In Like A Lion 11:57 - Attack On Titan 15:48 - Shouwa Genroku Rakugo Shinjuu 18:40 - Heike Monogatari 24:23 - 'Over-reading' & Intentionality 27:14 - Outro + Music Credits Show Notes for this episode: https://getinthemecha.home.blog/2022/06/12/studying-water-visual-storytelling-in-anime-gitm-podcast-ep-114/ Staff & Creators Mentioned: Shion Miura, Takuya Sato, Toshimasa Kuroyanagi, Naoyuki Asano, Ryousuke Nakamura, Nobutaka Yoda, Kazuya Shiotsuki, Hajime Isayama, (AOT S3 P2 #10 Staff: SB - Daizen Komatsuda / ED - Tetsuya Wakano, Shintaro Itoga & Tetsuro Araki), Tokuyuki Matsutake, Mamoru Hatakeyama, Nobukage Kimura, Naoko Yamada For complete show notes, visit getinthemecha.home.blog Follow me on Twitter: https://twitter.com/GetInTheMecha Questions, corrections, complaints: getinthemecha@gmail.com Music In This Episode: Synth Wave by Alex by Alex McCulloch: https://opengameart.org/content/synth-wave-by-alex Chill by Alex McCulloch: https://opengameart.org/content/chill-1 On The Road Again by Alex McCulloch: https://opengameart.org/content/on-a-monday-night Adventure Time: https://opengameart.org/content/adventure-time-revised
· Jun 12, 2022
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